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							[  ] 
							Writing a chess app (9/9): Testing and Conclusion
							
 A blog post series detailing my journey of developing a chess app for iOS and macOS
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							Writing a chess app (8/9): Using a chess engine locally
							
 A blog post series detailing my journey of developing a chess app for iOS and macOS
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							[  ] 
							Writing a chess app (7/9): Chess puzzles
							
 A blog post series detailing my journey of developing a chess app for iOS and macOS
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							[  ] 
							Writing a chess app (6/9): Spaced repetition repertoire training
							
 A blog post series detailing my journey of developing a chess app for iOS and macOS
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							[  ] 
							Writing a chess app (5/9): Database Schema and move encoding
							
 A blog post series detailing my journey of developing a chess app for iOS and macOS
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							[  ] 
							Writing a chess app (4/9): Building a suite of components for chess applications in SwiftUI
							
 A blog post series detailing my journey of developing a chess app for iOS and macOS
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							[  ] 
							Writing a chess app (3/9): Implementation of the actual chess logic
							
 A blog post series detailing my journey of developing a chess app for iOS and macOS
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							[  ] 
							Writing a chess app (2/9): Parsing pgn files
							
 A blog post series detailing my journey of developing a chess app for iOS and macOS
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							[  ] 
							Writing a chess app (1/9): Getting on the same page
							
 A blog post series detailing my journey of developing a chess app for iOS and macOS
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							[  ] 
							Generating licenses for SPM dependencies
							
 A quick overview how to generate licenses for SPM dependencies