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Writing a chess app (9/9): Testing and Conclusion
A blog post series detailing my journey of developing a chess app for iOS and macOS -
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Writing a chess app (8/9): Using a chess engine locally
A blog post series detailing my journey of developing a chess app for iOS and macOS -
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Writing a chess app (7/9): Chess puzzles
A blog post series detailing my journey of developing a chess app for iOS and macOS -
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Writing a chess app (6/9): Spaced repetition repertoire training
A blog post series detailing my journey of developing a chess app for iOS and macOS -
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Writing a chess app (5/9): Database Schema and move encoding
A blog post series detailing my journey of developing a chess app for iOS and macOS -
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Writing a chess app (4/9): Building a suite of components for chess applications in SwiftUI
A blog post series detailing my journey of developing a chess app for iOS and macOS -
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Writing a chess app (3/9): Implementation of the actual chess logic
A blog post series detailing my journey of developing a chess app for iOS and macOS -
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Writing a chess app (2/9): Parsing pgn files
A blog post series detailing my journey of developing a chess app for iOS and macOS -
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Writing a chess app (1/9): Getting on the same page
A blog post series detailing my journey of developing a chess app for iOS and macOS -
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Generating licenses for SPM dependencies
A quick overview how to generate licenses for SPM dependencies